package com.G3.Global;

import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.Array;

public class Assets {
	public static BitmapFont font;
	public static SpriteBatch batch;
	public static TextureAtlas atlas;
	public static Skin skin;
	
	public static Array<AtlasRegion> lstBackground;
	public static AtlasRegion	imgBackground;
}
